Divinity: Original Sin 2 - Conjurer Class Guide (Tips & Tricks)
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작성자 Melanie 댓글 0건 조회 4회 작성일 25-09-05 04:26본문
Medusa Head (2 Polymorph): Deals Earth damage around you and will cause Petrify on enemies with no Magical armor. Nice if other party members deal Magic damage, but might not be as useful if the team focuses on Physical damage. Also cannot be used with Bullho
Action Points govern all the actions a character can perform during their turn in Divinity: Original Sin 2 . Maintaining a decent store of AP is important to ensure that players can whip out the techniques they want during their turn without being completely overwhelmed by their opponents . However, despite how well-balanced the SLG Game units is, there are times when players may feel that the vanilla 6 AP is so low that they can't get anything d
Any of these lines would make a great secondary skill line option depending on the playstyle that is wanted. Depending on the race of the character may also change the decision. If the Conjurer wants a third skill line, choosing another element may be the best option. Other Conjurer combinations could be Hydrosophist and Necromancy for a support role, Geomancy and Warfare for a tanking role, Pyrokinetic and Huntsman for a ranged role, or Aerotheurge and Scoundrel for a stealthy r
**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with updates to crafting , and over time Larian Studios rolled out brand new free quests and high-level equipment . Among one of these "Gift Bag" updates, was Sourceror Secrets that introduced quality of life changes and even new abilities to help build characte
Divinity’s bartering system is solid overall, but it does have one endlessly frustrating issue: the barter and persuasion skills used are character-dependent. That means if a player accidentally makes a trade with a non-bartering specialized character, they can kiss all their extra money and bartering bonuses good
Spider Legs (2 Polymorph): Fire off webs that prevent enemies from moving and grants you Haste if you step in them. The webs can also spread fire already laid out by yourself or an ally. A great control ability, but cannot be used at the same time as Spread Your Wi
Xhaxh’s Staff of Parasitic Decay (Poison Staff): a possible reward for slaying Xhaxh during the quest A Taste of Freedom , started inside Mordus’ basement in Reaper’s Coast. Boosts Memory and Necroman
The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju
As noted before, Strength should be your primary attribute. Every few levels defer a bit to Memory for more skill slots, Wits to improve crit rate and initiative, or Constitution to meet shield requirements. Note that each point in Polymorph will also give an extra attribute point to spend. Warfare will increase your raw Physical attacks. You should also grab whatever combat abilities to meet skill requirements, like Scoundrel and Necroman
Apotheosis (5 Polymorph): All other Source skills cost 0 Source for three turns. If you have the AP reserves to use other Source skills, this can be very game breaking. This can allow you to instantly use other skills like Skin Graft, Thick of the Fight, Dome of Protection (Custom Character), Demonic Stare (Red Prince), or Time W
Specializing in Geomancy will give the Conjurer access to the Poison Infusion and Acid Infusion Summoning abilities. Geomancy uses the powers of earth and poison to deal damage and stay on the battlefield. Taking Geomancy will likely make the Conjurer more of a melee fighter and tank. The best Geomancer abilities that would work best with the Conjurer are Contamination, Fortify, Oily Carapace, Turn to Oil, Mend Metal, Reactive Armor, Worm Tremor, Summon Artillery Plant, Siphon Poison, and Living W
For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ
Characters gain talent points at level 1, 3, 8, 13, 18, 23, 28, and 33. Divinity Original Sin 2 is programmed for more points at higher levels, but due to the limited amount of experience points, it is likely most parties will complete the game at level 22
Specializing as a Hydrosophist will give the Conjurer the Water Infusion and Ice Infusion Summoner abilities. The Hydrosophist uses the power of water and ice to deal damage and heal allies. This specialization would make the Conjurer a full support and healing character. The best Hydrosophist abilities to take for the Conjurer are Rain, Restoration, Cryotherapy, Healing Tears, Cryogenic Stasis, Mass Cleanse Wounds, Vampiric Hunger Aura, Deep Freeze, and Ice Brea
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