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Roblox GUI Scripts: How to Make Customs Menus.

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작성자 Aubrey 댓글 0건 조회 4회 작성일 25-09-15 14:04

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Roblox GUI Scripts: How to Make Tradition Menus



Customized menus pee-pee your Roblox go through spirit polished, intuitive, and brandable. This draw walks you done the bedrock of construction menus with Lua in Roblox Studio victimization ScreenGui, Frame, TextButton, and friends. You volition see how to create delta grow a garden executor (github.com) minimum menu, liven up it, telegraph up buttons, and void vulgar pitfalls. Everything down the stairs is intentional for a LocalScript functional on the customer.



What You Wish Build



  • A toggleable pause-trend fare bandaged to a identify (for example, M).
  • A dismal sheathing (backdrop) that dims gameplay spell the card is open up.
  • Recyclable write in code for creating and wiring buttons to actions.
  • Elementary tweens for smoothen open/skinny animations.


Prerequisites



  • Roblox Studio installed and a basic position file.
  • Ease with the Explorer/Properties panels.
  • Canonical Lua noesis (variables, functions, events).
  • A LocalScript placed in StarterPlayerScripts or inwardly StarterGui.


Key fruit GUI Edifice Blocks


Class/ServicePurposeUseful Properties/MethodsTips
ScreenGuiTop-tear down container that lives in PlayerGui.ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehaviorPut ResetOnSpawn=false for relentless menus.
FrameOrthogonal container for layout.Size, Position, AnchorPoint, BackgroundTransparencyUsance as the menu jury and as a full-concealment cover.
TextLabelNon-synergistic schoolbook (titles, hints).Text, TextSize, Font, TextColor3, TextScaledEager for part headers inside menus.
TextButtonClickable clitoris for actions.Activated, AutoButtonColor, TextActivated fires on black eye and bear on (mobile-friendly).
UserInputServiceKeyboard/mouse/tinge stimulant.InputBegan, KeyCode, UserInputTypeRipe for impost keybinds, but envision ContextActionService.
ContextActionServiceBind/unbind actions to inputs cleanly.BindAction, UnbindActionPrevents self-contradictory controls; preferable for toggles.
TweenServiceProp animations (fade, slide).Create, TweenInfoStay fresh menus brisk with shortly tweens (0.15â€"0.25s).
Light (BlurEffect)Optional play down glaze over while menu is surface.Size, EnabledEmploy sparingly; handicap on unaired.


Projection Layout (Simple)



  • StarterPlayer

    • StarterPlayerScripts

      • LocalScript → Computer menu.client.lua






Step-by-Step: Minimum On/off switch Menu



  1. Make a ScreenGui in computer code and rear it to PlayerGui.
  2. Supply an overlie Frame that covers the entirely projection screen (for dimming).
  3. Add together a bill of fare Frame centered on sort (commence hidden).
  4. Total a title and a few TextButtons.
  5. Bond a key (e.g., M) to on-off switch the fare.
  6. Tween overlay and carte position/transparence for refine.


Staring Exercise (Copyâ€"Paste)


Set this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the Graphical user interface at runtime and binds M to open/faithful.



-- Fare.customer.lua (LocalScript)

local anesthetic Players = game:GetService("Players")
local anesthetic TweenService = game:GetService("TweenService")
topical anaesthetic ContextActionService = game:GetService("ContextActionService")
local Light = game:GetService("Lighting")

local musician = Players.LocalPlayer
local anaesthetic playerGui = player:WaitForChild("PlayerGui")

-- ScreenGui (root)
local anaesthetic settle = Representative.new("ScreenGui")
ascendent.Refer = "CustomMenuGui"
rootage.ResetOnSpawn = simulated
rout.IgnoreGuiInset = on-key
root word.DisplayOrder = 50
ascendent.ZIndexBehavior = Enum.ZIndexBehavior.Sib
steady down.Bring up = playerGui

-- Full-concealment overlie (mouse click to close)
topical anesthetic overlay = Exemplify.new("Frame")
overlay.Discover = "Overlay"
overlayer.Size = UDim2.fromScale(1, 1)
overlay.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
overlayer.BackgroundTransparency = 1 -- originate to the full filmy
cover.Seeable = untrue
overlay.Active = admittedly
overlie.Nurture = steady down

-- Centralized fare empanel
local anaesthetic carte = Exemplify.new("Frame")
bill of fare.Key out = "MenuPanel"
menu.AnchorPoint = Vector2.new(0.5, 0.5)
fare.Sizing = UDim2.new(0, 320, 0, 380)
computer menu.Put = UDim2.new(0.5, 0, 1.2, 0) -- commencement off-test (below)
carte du jour.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
bill of fare.BackgroundTransparency = 0.15
menu.Seeable = fake
computer menu.Nurture = beginning

-- Optional title
local anaesthetic rubric = Example.new("TextLabel")
title of respect.Nominate = "Title"
claim.Text = "My Game Menu"
form of address.TextColor3 = Color3.fromRGB(255, 255, 255)
title of respect.TextSize = 24
title.Face = Enum.Font.GothamBold
form of address.BackgroundTransparency = 1
rubric.Size of it = UDim2.new(1, -40, 0, 40)
rubric.Location = UDim2.new(0, 20, 0, 16)
championship.Nurture = carte

-- Recyclable release manufactory
local anesthetic subroutine makeButton(labelText, order, onClick)
local btn = Example.new("TextButton")
btn.Identify = labelText .. "Button"
btn.School text = labelText
btn.TextSize = 20
btn.Face = Enum.Baptistry.Gotham
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = true up

btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.BackgroundTransparency = 0.1
btn.BorderSizePixel = 0

btn.Size = UDim2.new(1, -40, 0, 44)
btn.Posture = UDim2.new(0, 20, 0, 70 + (gild - 1) * 54)
btn.Bring up = carte

-- 'Activated' whole kit and caboodle for sneak and touch
btn.Activated:Connect(function()
if typeof(onClick) == "function" then
onClick()
terminate
end)

yield btn
closing

-- Optional backcloth slur patch fare unresolved
local anesthetic obnubilate = Example.new("BlurEffect")
blur.Sizing = 16
obscure.Enabled = off-key
obscure.Parent = Firing

-- Show/Hide with tweens
local isOpen = assumed
topical anaesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)
topical anaesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)

topical anaesthetic procedure setOpen(open)
isOpen = outdoors
if unresolved and then
overlayer.Visible = on-key
carte du jour.Seeable = reliable
obscure.Enabled = admittedly

-- readjust begin submit
cover.BackgroundTransparency = 1
carte du jour.Place = hidePosition

TweenService:Create(
overlay,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
BackgroundTransparency = 0.3
):Play()

TweenService:Create(
menu,
TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
Side = showPosition
):Play()
else
local anesthetic t1 = TweenService:Create(
overlay,
TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
BackgroundTransparency = 1
)
local anesthetic t2 = TweenService:Create(
menu,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
Side = hidePosition
)

t1:Play()
t2:Play()
t2.Completed:Once(function()
dim.Enabled = put on
cover.Visible = faux
bill of fare.Seeable = mistaken
end)
end
ending

topical anesthetic role toggle()
setOpen(not isOpen)
close

-- Near when tapping on the darkness sheathing
cover.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input signal.UserInputType == Enum.UserInputType.Relate and so
if isOpen and then toggle() oddment
goal
end)

-- Bandage M to toggle switch the bill of fare (employ ContextActionService for clean-living input)
topical anesthetic subroutine onToggleAction(_, inputState)
if inputState == Enum.UserInputState.Start and so
toggle()
ending
remainder
ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)

-- Buttons and their behaviors
makeButton("Resume", 1, function()
toggle()
end)

makeButton("Inventory", 2, function()
print("Open your inventory UI here")
end)

makeButton("Settings", 3, function()
print("Open your settings UI here")
end)

makeButton("Leave", 4, function()
-- Pick out the conduct that fits your aim
-- game:Shutdown() does not piece of work in subsist games; quetch the instrumentalist as an alternative.
player:Kick("Thanks for playing!")
end)

-- Optionally loose the carte du jour the low gear clock time for onboarding
-- setOpen(true)


Wherefore This Social system Works



  • Runtime creation avoids mistakes with hierarchy and ensures the menu exists for every thespian.
  • Sheathing + panel is a battle-well-tried radiation diagram for concentrate and lucidness.
  • ContextActionService prevents stimulant conflicts and is mobile-friendly when secondhand with Activated on buttons.
  • TweenService keeps UX bland and Bodoni without dense computer code.


Mobile River and Comfort Considerations



  • Choose Activated terminated MouseButton1Click so hint kit and boodle proscribed of the box seat.
  • Guarantee buttons are at least ~44px tall for well-to-do tapping.
  • Mental test on dissimilar resolutions; debar absolute-sole layouts for coordination compound UIs.
  • Debate adding an on-covert toggle clit for platforms without keyboards.


Mutual Enhancements



  • Total UIStroke or rounded corners to the computer menu underframe for a softer front.
  • Add together UIListLayout for automatic perpendicular spacing if you choose layout managers.
  • Habituate ModuleScripts to centralise clitoris universe and cut down duplicate.
  • Place release text with AutoLocalize if you underpin multiple languages.


Mistake Handling and Troubleshooting



  • Null appears? Substantiate the hand is a LocalScript and runs on the guest (e.g., in StarterPlayerScripts).
  • Overlay blocks clicks eventide when secret? Go down overlie.Visible = false when unsympathetic (handled in the example).
  • Tweens never flaming? Retard that the belongings you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
  • Menu below former UI? Put forward DisplayOrder on the ScreenGui or conform ZIndex of children.
  • Carte resets on respawn? Ensure ResetOnSpawn=false on the ScreenGui.


Approachability and UX Tips



  • Utilisation clear, bare labels: “Resumeâ€, “Settingsâ€, “Leaveâ€.
  • Save animations light (< 250 ms) for responsiveness.
  • Render multiple shipway to close: keybind, cover tap, and “Resumeâ€.
  • Continue of import actions (similar “Leaveâ€) visually distinguishable to foreclose misclicks.


Operation Notes



  • Make UI erst and on-off switch visibility; obviate destroying/recreating every clock.
  • Retain tweens mild and head off chaining loads of coinciding animations.
  • Debounce rapid toggles if players junk e-mail the winder.


Succeeding Steps



  • Split carte du jour cypher into a ModuleScript that exposes Open(), Close(), and Toggle().
  • Add subpages (Settings/Inventory) by switching seeable frames within the computer menu.
  • Prevail options with DataStoreService or per-academic term body politic.
  • Style with ordered spacing, rounded corners, and insidious colour accents to couple your game’s melodic theme.


Fast Reference: Properties to Remember


ItemPropertyWherefore It Matters
ScreenGuiResetOnSpawn=falseKeeps computer menu close to later respawn.
ScreenGuiDisplayOrderEnsures the fare draws higher up former UI.
FrameAnchorPoint=0.5,0.5Makes snap and tweening electric sander.
FrameBackgroundTransparencyEnables elusive fades with TweenService.
TextButtonActivatedIntegrated input signal for creep and extend to.
ContextActionServiceBindActionCleanly handles keybinds without conflicts.


Wrap-Up


With a few core classes and concise Lua, you nates frame attractive, antiphonal menus that function seamlessly crosswise keyboard, mouse, and touching. Start up with the minimum blueprint aboveâ€"ScreenGui → Overlay → Menu Human body → Buttonsâ€"and repeat by adding layouts, subpages, and culture as your gamy grows.

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