Gears Tactics: How to Use Action Points (The Smart Way)
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작성자 Douglas English 댓글 0건 조회 15회 작성일 25-11-09 09:29본문
Lastly, it is important to know your enemy. There are four different classes of enemies in Tactics, and each one has their own abilities and stats. It is important to learn what classes look like and what they do before rushing into battle because some enemies are more dangerous than others. Knowing how to defeat a certain type of enemy before engaging can give the player an upper h
The first thing to be prepared for, in any turn-based tactics game and in Gears Of War Villains Tactics specifically, is a lot of repositioning. At the heart of the game is the back and forth of risk and reward that is the flanking system. Getting around enemy cover allows for some juicy opportunity for clean hits and solid damage, so don't be afraid to burn a point or two rounding the field to get an angle on opponents. With that being said, it is equally important to have an exit strategy in mind. Flanking will often come at the cost of wading deeper into the enemy's front lines, meaning an elevated danger of getting swamped and flanked. Be prepared to get in and out in the same breath, or at least be braced to take some damage in exchange for dishing some out. Consider whether the cost is worth it: can you eliminate an enemy with a flank move? What kind of cover can you get behind to mitigate any coming swarming? The key takeaway here is be prepared to burn a point on manoeuvering. Do not get stubborn about planting and shooting - damage and suppression is appealing, but if the cost is losing strategic ground or getting surrounded, it will just not be worth the couple of extra shots staying in place affo
Battlefield commandos of the highest order, scouts are great at getting around and doing the subtle work that other classes just aren't capable of. Fast moving and hard hitting, their unique mix of stealth and explosive skills makes for a hit-and-run technician that can expertly dismantle enemy positions and leave without a scratch (apart from a few powder burns and Locust stai
If anyone is used to playing XCOM or Darkest Dungeon or any other tactical RPG , it may seem vital to heal the downed soldiers as soon as possible in battle, lest they develop some permanent negative trait. That’s not the case in Gears Tactics tho
Overall, it leaves the campaign feeling about two-thirds baked. Adding in more mission variety (or even trimming the side mission fat) to minimize repetition would undoubtedly solve attention-loss issues towards the ending stre
Gears Tactics has polished, stable gameplay. Nothing in the spinoff is going to make your head explode – though you will be exploding plenty of Locust heads. And that’s part of the fun, all things considered. Combat has a respectable amount of variance, but you can pretty much bulldoze your way through the Intermediate campaign like a bull in a china shop. Loading all your units up with Fragmentation Grenades and tossing them off as often as possible is an extremely viable strategy. Flanks are important, yes, and the Scout class can cloak, sure – but you really can explode, chainsaw, and Bayonet Charge your way to victory in most ca
Wretches are a more volatile class that, while still weak in terms of hits they can take, they will rush friendly units and attack with melee attacks. Overwatch is best used against these enemies as they will never attack from far off and will always try to get as close to the player as possi
While getting around is important, it is vital that the player considers not just that they are moving, but where they are moving. Having soldiers sprint around the field at random is more of a risk than anything; chaotic movement just means more opportunities to get caught alone. A solid first use of points is getting some elevated overwatch. Try shifting a soldier into a position that will allow them to watch over the battlefield and throw them into overwatch. Doing so will lower the risk of more mobile soldiers getting surrounded - making the center of the field a danger to cross can make the opponent think twice about getting into a flanking position. For the remaining soldiers, it is worth spending points to form some triangular traps. Use some points to move and create overlapping fields of fire that cover up the enemy deployments before blasting away. This will pay out in forcing enemy movement away from your troops - by threatening multiple sides of a piece of cover, players can force a well defended enemy to displace, often scoring some hits for that well-positioned overwatch soldier. Importantly, save some points to avoid bunching up. While it is entirely possible to take advantage of a good flank with multiple units, be sure to reserve an action point to put some space between the soldiers you have making the hit. More than one solider side by side is a golden opportunity for a grenade, which can be even more catastrophic if the cover itself gets taken out. By using action points to get some overwatch, triangulate on enemy positions, and keep spacey, players can keep a battlefield handily under cont
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