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Genshin Impact: Jean's Best Team Compositions

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작성자 Geri 댓글 0건 조회 21회 작성일 25-11-19 08:20

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Kazuha and Sucrose might've usurped this role a bit thanks to their Elemental DMG buffs and Elemental Mastery bonuses, but Venti was the original king of this position . Even now, he still draws in enemies more easily than either of his Anemo companions, which is a significant asset for Childe in particular, whose Riptide surges when enemies are grouped up. Don't dismiss Venti for this team even if you own his counterpa


Nidhana, the leader of these alchemists, led the effort to develop the talismans and employed the Warrior of Light's help in order to craft them, and eventually test them. By carrying one of these, the Arkasodara alchemist managed to get inside the Tower without losing her mind, but once there was attacked by Fandaniel himself, one of the big baddies in this expansion. After taking her captive and exchanging taunts and history with the Warrior of Light, he fled the scene leaving the players with the question of how to proceed. Luckily, the Scions realize the tower of fantasy should have a core they can attack to bring it down, and that now that they have proven means to access it, there is nothing stopping them from running a full-frontal assault. Also, this is the first new dungeon players are able to run as sages or reapers, the new jobs in the Endwalker expansi


A Freeze team (which might be called a "Morgana" team, depending on the members) is one of the strongest compositions you can put together in Genshin Impact, and Venti is a character who can take it to the next level. Despite being so powerful, a Freeze team such as this is also extremely easy to execute. Activate Venti's Elemental Burst to cluster together enemies, toss in some Cryo damage to infuse Venti's Stormeye, then introduce a source of Hydro damage to Freeze the enemies in the midst of all your attacks. By the time Venti's Burst ends, you will probably have enough Energy to restart the cycle and lock your enemies in a permanent, icy pri


The Tower of Zot has three powerful bosses that players need to defeat in order to make it to the end. These are Minduruva, Sanduruva, and finally, Cinduruva, which are very clearly the Magus sisters seen throughout several other games on the series. The names are slightly changed in order to reflect Endwalker's Indian influences, but these are very clearly Mindy, Sandy, and Cindy. Players will have to defeat each of them one by one, but by the end of the dungeon, they will have to take all three of them on and withstand their infamous Delta Attack, which is three overlapping area attacks at the Tower of Zot that will require constant repositioning in order to surv


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The characters in Lord of the Rings are all unique and likable, but Boromir is arguably the most compelling character in the whole trilogy. No other protagonist has flaws that shape their narrative in an equally profound way. As for villains, we aren't shown why Sauron is evil and the backstory of his fall that exists in the work of Tolkien is left out, despite the fact that the movies would have benefited from that insi


apples_on_a_tree_3-1024x683.jpgPaimon is energetic and outgoing, but that’s not what makes her true neutral. Paimon understands the law, and sometimes even respects it, so she can’t be chaotic, while at the same time she’s too self interested to be lawful. She’s generally good, but doesn’t try to hide when she doesn’t like someone or wants to be mean. So, then, what else could be left, rea


Teleport to the Waypoint inside the Nameless Ruins and move towards the opening on the east side of the room. From there, you'll essentially want to traverse the upside-down ruins and roots until you get to the other side of the area. Be careful not to fall, and keep your eye out for a square mechanism like the one in the picture. Interact with this mechanism to deposit the Orbs of the Blue Depths and a secret room will o


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The Warrior of Light leads a group that attempts to reach the core while the rest of his party, the healers, in particular, tend to the captive wounded. The Tower will continually try to heal itself by drawing life force from the tempered who can't be removed from captivity without being killed, so the solution is to just heal them so they don't die while the main group presses on. As players run through the dungeons, they will see a hellscape to the sides with people between life and death and bridges connecting each platform to the next with several tempered Imperial soldiers and mechs acting as the mobs, but there are bigger dangers ah

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